Best Staff Charges and Eternal Spells in Enshrouded
Staff Charges and Eternal Spells are the ammo for staffs in Enshrouded. In practice, they are the same, but as you progress through the games, you will unlock endless ammo (Eternal Spells) that can be used without limits (Staff Charges have a limited number of uses). Creating Staff Charges and Eternal Spells will require you to bring an Alchemist to your base. When casting Staff Charges and Eternal Spells, your character will consume mana, so it is worth making sure you have enough of it before the fight. It is worth increasing the amount of total possible mana by increasing Spirit statistics. In this article we will discuss what the best versions of spells are and what you need to create them.
1. Shroud Meteor
- Level: 22
- Damage: 205
- Element Type: Shroud
- Mana Cost: 135
- Cast Time: 3.2s
- Requirements: Alchemist, Laboratory
Shroud Meteor is a noteworthy spell that deals massive damage to up to five enemies. It is not very practical because the spell casting time is as much as 3.2s, during which you are exposed to all sorts of threats. Before throwing Shroud Meteor, it is worth clearing the area and providing protection from other players.
Resources | 2x Alchemical Base 20x Nitrate 20x Coal Powder 20x Stone 20x Sulfur |
2. Eternal Acid Bite
- Level: 22
- Damage: 165
- Element Type: Poison
- Mana Cost: 120
- Cast Time: 3.0s
- Requirements: Alchemist, Laboratory
Ethernal Acid Bite is an improved version of Acid Bite. This deadly spell is banned in most magic circles, it acts as a well of acid that kills enemies quite quickly when bitten. When casting the Eternal Acid Bite spell, you must take the appropriate position and ensure the appropriate amount of mana.
Resources | 20x Glass 10x Charcoal 30x Sulfur 20x Ammonia Gland 20x Poison Sack |
3. Eternal Fireball
- Level: 17
- Damage: 114
- Element Type: Fire
- Mana Cost: 20
- Cast Time: 0.8s
- Requirements: Alchemist, Alchemy Station
Eternal Fireball is a spell powered by an eternal Flame that fires a ball of fire with unlimited ammo.
Resources | 30x Charcoal 3x Bronze Bars 50x Amber |
4. Acid Bite
- Level: 17
- Damage: 84
- Element Type: Poison
- Mana Cost: 67
- Cast Time: 2.0s
- Requirements: Alchemist, Alchemy Station
Acid Bite is a magical ammunition that sprays poisonous acid, poisoning all enemies hit. The spell deals damage gradually, spreading it over time. This is a great choice for people who fight several opponents. Instead of fighting them one by one, it is possible to poison them all at once.
Resources | 2x Poison Sack 2x Ammonia Gland 5x Goo 20x Dirt |
5. Fireball II
- Level: 15
- Damage: 85
- Element Type: Fire
- Mana Cost: 68
- Cast Time: 1.3s
- Requirements: Alchemist, Mortar
Fireball II is a powerful ammunition that ignites a fireball that explodes when it hits an opponent. The spell can take up to 85 life points.
Resources | 2x Tar 5x Amber 10x Resin |
6. Eternal Light Burst
- Level: 22
- Damage: 21
- Element Type: Fire
- Mana Cost: 20
- Cast Time: 0.8s
- Requirements: Alchemist, Laboratory
Eternal Light Burst is a spell that, when cast, creates a burst of light and knocks away all nearby enemies. It doesn’t take too many life points, but it gives you some time to develop a new combat strategy.
Resources | 5x Iron Bars 10x Charcoal 30x Sulfur 20x Flintstone |
7. Chain Lightning
- Level: 12
- Damage: 69
- Element Type: Shock
- Mana Cost: 65
- Cast Time: 1.0s
- Requirements: Alchemist, Mortar
Chain Lightning is ammunition that produces lightning that shocks all nearby enemies. This is a great spell when you are overwhelmed by too many opponents.
Resources | 4x Bonemeal 1x Copper Bar 20x Flintstone 4x Resin |
8. Eternal Heal Channel
- Level: 22
- Damage: 43
- Mana Cost: 21
- Cast Time: 1.0s
- Requirements: Alchemist, Laboratory
Eternal Heal Channel is a powerful spell that heals all wounded allies. Creating a charge requires a lot of resources, but it is an excellent source of healing when needed.
Resources | 50x Lapislazuli 10x Aloe 10x Chamomile Tea 10x Sage Leaves |
9. Eternal Ice Bolt
- Level: 17
- Damage: 79
- Element Type: Ice
- Mana Cost: 92
- Cast Time: 1.0s
- Requirements: Alchemist, Alchemy Station
Eternal Ice Bolt deals damage to enemies, then slows them. The spell can be cast an infinite number of times as long as you have mana.
Resources | 30x Fossilized Bone Dust 10x Water 20x Ammonia Gland |
Differences between Staff Charges and Eternal Spells
There are quite significant differences between Staff Charges and Eternal Spells:
- How to use: Eternal Spells can be used indefinitely, unlike charges which wear out after each use
- Level: Eternal Spells are typically high-tier ammo, unlike Staff Charges
- Casting Time: Eternal Spells usually take longer to cast
- Damage: the same spells can deal completely different damage depending on whether they are eternal or not