New spooky NPC and sitting on toilet!
The “Hollow Halls” update introduced a large number of points included in Roadmap 2024. The creators of Enshrouded are certainly not idle! The highlight of the update is certainly the introduction of “Hollow Halls”, brand new dungeons available in every biome. In the Hollow Halls, a number of new challenges and the opportunity to discover a new NPC await you. Previously present NPCs Cade the Carpenter and Emily Fray will offer you new recipes that allow you to create potted plants, round doors and windows! The update will allow you to unlock a new crafting station, grow additional tree seedlings and discover completely new blocks, furniture (which you can now sit on!) and props. As if that wasn’t enough, the town of Willow Crush has been completely redone! Check out what else will surprise you during the game.
Hollow Halls – how do they work?
Hollow Halls are dungeons isolated from the rest of the world that must be completed in the following order:
- Springlands Hollow Halls
- Revelwood Hollow Halls
- The Nomad Highlands Hollow Halls
- Kindlewastes Hollow Halls
To gain access to the first dungeon, you will need to complete the Alchemist’s Quest. You will gain access to the next ones by creating keys from the resources available in the previous dungeon. Each of them uses the “Barrier” mechanics. Each dungeon door is defended by a force field that can be removed using runes. The most important thing to remember when preparing for the Hollow Halls is to take plenty of food and potions with you. You must be prepared for a multi-hour mission!
Improving the quality of life
- Assign jump and glide to other keys
- Possibility to search for a server by IP address
- Crafting items in a stack
- Improved loot menu for a smoother experience
- Improved division of stacks in the backpack
- Ability to use loot from magic chests at crafting stations
Technical improvements
- Improved updates on Steam, allowing for faster updates in the future
- Improved data saving stability to provide an additional layer of security
Efficiency
- Introduction of new graphic settings such as the ability to turn on/off contact shadows and the ability to control image sharpness
- Added Nvidia Reflex support which can be turned on/off in graphics settings
- Added option to enable optional micro spiders
Changes in the game world
- Fixed ambient sound issues and added new playlists
- Fog will no longer appear in the player’s base
- Fixed bugs related to floating objects and doors in Towers
- Improved the recipe and appearance of “Desert Flowers”
Crafting, Building and Terraforming
- Fixed many bugs related to transparent voxels, accidental dismantling of objects, setting up double doors, building on the margins of zones and much more
- An option to produce flower soil has been added and errors related to plant growth have been fixed
- Improved visualization of player base boundaries for several connected flame altar areas
- Updated some fireplaces that had trouble cooking/providing heat while resting
Gameplay
- Fixed player skills such as Acid Cone, Multishot, Bloodletting, Blood Rage, Terror, Updraft, Shell Shock, Water Aura, Warden, Tower Aura and many more
- Improvements to the durability of various weapon types and increased durability of rare items
- Enemy improvements regarding loot, movement and damage dealt
- Fixed player bugs such as regenerating from falls, catapulting from beds, and more
- Retrieving rare items from chests now works properly
- Fixes to staff charges behavior
User Interface and Location
- Updated character details screen and improved statistics
- Damage dealt to enemies is visible closer to the health bar
- Player health bars will only appear when dealing damage
- Fixed location icons disappearing on the map
- Improved Staff Charges loading indicator
- Corrected mana gain to be shown in the same way as health-like values