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How to change difficulty of a Palworld server

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Unlike other games, where the difficulty level can be changed with a single setting, such as Easy or Hard, Palworld offers a more flexible configuration system. Instead of a simple choice, server administrators can adjust a range of parameters that collectively define the gameplay experience. In this guide, we will explain how to customize the difficulty level on a Palworld server.

How to change difficulty settings

To change the difficulty settings, navigate to your server files and edit the configuration file.

/home/container/Pal/Saved/Config/LinuxServer/PalWorldSettings.ini

In the table below, you will find a range of variables that affect the difficulty level. Modify the selected variables and save the file. To apply the changes, restart your server.

VariableDescription
DayTimeSpeedRateThe speed at which time passes during the day, with a default value of 1. Increasing this value causes the day to pass more quickly, while decreasing it extends the duration of the day.
NightTimeSpeedRateThe speed at which time passes during the night, with a default value of 1. Increasing this value causes the night to pass more quickly, while decreasing it extends the duration of the night.
ExpRateThe experience gain rate, with a default value of 1. Increasing this value, for example to 2, doubles the amount of experience gained, while decreasing it, for example to 0.5, reduces the experience gained by half.
PalCaptureRateA coefficient determining the probability of capturing a Pal by the player, with a default value of 1. Increasing this value will improve the chances of successfully capturing a Pal, while lowering it will decrease those chances.
PalSpawnNumRateA coefficient determining the number of enemies spawning at specific points, with a default value of 1. A higher value will increase the number of enemies, while a lower value will reduce it.
PalDamageRateAttackA multiplier for damage dealt by enemies, with a default value of 1. Increasing this value will amplify the damage dealt by enemies, while a lower value will reduce it.
PalDamageRateDefenseA multiplier for enemy resistance to damage, with a default value of 1. Higher values will make enemies more resistant to damage, while a lower value will make them less resistant.
PlayerDamageRateAttackA multiplier for damage dealt by players, with a default value of 1. Higher values will increase the damage dealt, while lower values will decrease it.
PlayerDamageRateDefenseA multiplier for player resistance to damage, with a default value of 1. Increasing this value will make the player more resistant to damage, while decreasing it will make the player less resistant.
PlayerStomachDecreaceRateThe rate of hunger decrease for the player, with a default value of 1. A higher value will cause hunger to decrease faster, while a lower value will prolong the feeling of fullness.
PlayerStaminaDecreaceRateThe rate of stamina depletion for the player, with a default value of 1. A higher value means the player gets tired faster, while a lower value extends the time they can act without getting tired.
PlayerAutoHPRegeneRateThe health regeneration rate for the player, with a default value of 1. A higher value will accelerate regeneration, while a lower value will slow it down.
PlayerAutoHpRegeneRateInSleepThe health regeneration rate for the player during sleep, with a default value of 1. A higher value will accelerate regeneration, while a lower value will slow it down.
PalStomachDecreaceRateThe rate of hunger decrease for Pals, with a default value of 1. A higher value means Pals will get hungry faster, while a lower value will extend the time between meals.
PalStaminaDecreaceRateThe stamina depletion rate for Pals, with a default value of 1. A higher value means Pals will get tired faster, while a lower value means slower exhaustion.
PalAutoHPRegeneRateThe health regeneration rate for Pals, with a default value of 1. A higher value will result in faster healing, while a lower value will slow it down.
PalAutoHpRegeneRateInSleepThe health regeneration rate for Pals during sleep, with a default value of 1. A higher value will result in faster healing, while a lower value will slow it down.
DeathPenaltyAdjusts which items the player will lose upon death. Available values are: None, Item, ItemAndEquipment, and All.
Palworld Difficulty Settings

We hope that our intuitive web interface has allowed you to manage your Palworld server easily. If you want to ask us any questions, feel free to contact us via e-mail, ticket or live chat!


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About Lukasz

Senior Data Developer